Amineh Ghorbani1 , Fabian Lorig2 , Bart de Bruin1 , Paul Davidsson2, Frank Dignum3, Virginia Dignum3, Mijke van der Hurk4, Maarten Jensen3, Christian Kammler3, Kurt Kreulen1, Luis Gustavo Ludescher3, Alexander Melchior4, René Mellema3, Cezara Păstrăv3, Loïs Vanhée5, and Harko Verhagen6
1TU Delft, Netherlands, 2Malmö University, Sweden, 3Umeå University, Sweden, 4Utrecht University, Netherlands, 5University of Caen, France, 6Stockholm University, Sweden *
(A contribution to the: JASSS-Covid19-Thread)
Abstract: This article is a response to the call for action to the social simulation community to contribute to research on the COVID-19 pandemic crisis. We introduce the ASSOCC model (Agent-based Social Simulation for the COVID-19 Crisis), a model that has specifically been designed and implemented to address the societal challenges of this pandemic. We reflect on how the model addresses many of the challenges raised in the call for action. We conclude by pointing out that the focus of the efforts of the social simulation community should be less on the data and prediction-based simulations but rather on the explanation of mechanisms and exploration of social dependencies and impact of interventions.
The COVID-19 crisis is a pandemic that is currently spreading all over the world. It has already had a dramatic toll on humanity affecting the daily life of billions of people and causing a global economic crisis resulting in deficits and unemployment rates never experienced before. Decision makers as well as the general public are in dire need of support to understand the mechanisms and connections in the ongoing crisis as well as support for potentially life-threatening and far-reaching decisions that are to be made with unknown consequences. Many countries and regions are struggling to deal with the impacts of the COVID-19 crisis on healthcare, economy and social well-being of communities, resulting in many different interventions. Examples are the complete lock-down of cities and countries, appeals to the individual responsibility of citizens, and suggestions to use digital technology for tracking and tracing of the disease spread. All these strategies require considerable behavioural changes by all individuals.
In such an unprecedented situation, agent-based social simulation seems to be a very suitable technique for achieving a better understanding of the situation and for providing decision-making support. Most of the available simulations for pandemics focus either on specific aspects of the crisis, such as epidemiology (Chang et al., 2020) or simplified general agglomerated mechanics (e.g., IndiaSIM). Many models, repurposing existing models that were originally developed for other pandemics such as influenza are mostly illustrative and intend to provide theory exposition (Squazzoni et al., 2020). Although current simulations are based on advanced statistical modelling that enables sound predictions of specific aspects of the disease, they use very limited models of human motives and cultural differences. Yet, understanding the possible consequences of drastic policy measures requires more than statistical analysis such as R0 factor (the basic reproduction number, which denotes the expected number of cases directly generated by one case in a population) or economic variables. Measures impact people and thus need to consider individuals’ needs (e.g., affiliation, control, or self-fulfilment), social networks (norms, relationships), and how these attributes and conditions can quickly change during difficult situations (e.g., need for job and food security, overloaded hospitals, loss of relatives).
In this context we have developed ASSOCC (Agent-based Social Simulation for the COVID-19 Crisis; see Figure 1) as a many-faceted observatory of scenarios. In ASSOCC, we connect the many involved aspects in a cohesive simulation, for helping stakeholders to raise their general awareness on all critical aspects of the problem and especially the dependencies between them. Of course, one can hardly aim to cover a large variety of aspects and have very complete models on each of them. Thus, we strike a balance between broadness of the model and accuracy on all aspects. This simulation delivers a complementary perspective to state of the art disciplinary models. Where most of other simulations offer sharp yet isolated pieces of the image, our approach is valuable for combining the pieces of the puzzle since a specific modelling focus can limit space for debate (ní Aodha & Edmonds, 2017).
The ASSOCC approach puts the human behaviour central as a linking pin between many disciplines and aspects: psychology (needs, values, beliefs, plans), social sensitivity (norms, social networks, work relationships), infrastructures (transportation, supplies), epidemiology (spreading), economy (transactions, bankruptcy), cultural influences and public measures (closing activities, lock-down, social distancing, testing). The already complex model is extended on a daily basis. This is done in a largely modular fashion such that specific aspects can be switched on and off during the runs. This leads to some limitations and also requires re-calibration of variables, but overall it seems worth the effort when looking at the first results of the scenarios we have simulated.
In this article, we aim to share our approach to simulating the COVID-19 pandemic, outline how the building and use of ASSOCC takes up a number of the challenges that were posed in (Squazzoni et al., 2020), and emphasize the potentials of agent-based simulation as method in mastering pandemics.
Figure 1: A screen shot of the Graphical User Interface of the ASSOCC simulation
Introducing the ASSOCC Model
The goal of the ASSOCC simulation model is to integrate different parts of our daily life that are affected by the pandemic in order to support decision makers when trading off different policies against each other. It facilitates the identification of potential interdependencies that might exist and need to be addressed. This is important as different countries, cultures and populations affect the suitability and consequences of measures thus requiring local conditions to be taken into account. The model allows stakeholders to study individual and social reactions to different policies, to explore different scenarios, and to analyse their potential effects.
Figure 2: A screen shot of the base simulation model.
How it works
The ASSOCC simulation model is based on a synthetic population that consists of a set of artificial individuals (see Figure 1), each with given needs, demographic characteristics and attitude towards regulations and risks. By having all these agents decide over time what they should be doing, we can analyse their reactions to many different policies, such as total lock-down or voluntary isolation. Agents can move, perceive other agents, and decide on their actions based on their individual characteristics and their perception of the environment. The environment constrains the physical actions of the agents but can also impose norms and regulations on their behaviour. Through interaction, agents can take over characteristics from the other agents, such as becoming infected with COVID-19, or receiving information.
In the ASSOCC model, there are four types of agents: children, students, workers, and retirees. These types represent different age groups with different socio-demographic attributes, common activities, infection risks and behaviours. Each agent has a health status that represents being infected, symptomatic or asymptomatic contagiousness, and a critical state. Moreover, agents have needs and capabilities as well as personal characteristics such as risk aversion and the propensity to follow the law. Needs of the agent include health, wealth and belonging. They are modelled using the water tank model introduced by Dörner et al. (2006). Agent capabilities capture for instance their jobs or family situations. Agents need a minimum wealth value to survive which they receive by working or through subsidies (or by living together with a working agent). In shops and workplaces, agents trade wealth for products and services. Agents pay tax to a central government that then uses this money for subsidies and the maintenance of public services such as hospitals and schools.
During the simulation, agents can move between different places according to their needs and obligations. Places represent homes, shops, hospitals, workplaces, schools, airports and stations. By assigning agents to homes, different households can be represented: single adults, families, retirement homes, and multi-generational households with children, adults and elderly people. The configuration of households is assumed to have an impact on the spreading of COVID-19 and great differences in household configurations exist between countries. Thus, the distribution of these households can be set in the simulation to analyse the situation in different cities or countries.
Policies describe interventions that can be taken by decision makers such as social distancing, infection and immunity testing or closing of schools and workplaces. Policies have complex effects on health, wealth and well-being of all agents. Policies can be extended in many different ways to provide an experimentation environment for decision makers. It is not only the decision of whether or not to implement certain policies but also the point in time when the policy is implemented that influences its success.
The ASSOCC model has been conceptualized based on many theories from various scientific disciplines, including psychology (basic motives and needs (McClelland, 1987; Jerome, 2013)), sociology (Schwartz value system (Schwartz, 2012)), culture (Hofstede’s cultural dimensions (Hofstede et al., 2010)), economy (circular flow of income (Murphy, 1993)), and epidemiology (the SEIR model (Cope et al., 2018)). For the disease model, we looked at the following sources: a case study of a corona time lapse (Xu et al., 2020), a cohort study showing the general time lapse of the disease with and without fatality (Zhou et al., 2020) and the incubation period determined by confirmed cases (Lauer et al., 2020). This theory-driven model, determines the reaction of agents to policies and their physical and social context.
A short description of the conceptual architecture of ASSOCC as well as an overview of the agent architecture are available at the project website.
The simulation is built in Netlogo (see Figure 2 with a visual interface in Unity (see Figure 1. The Netlogo model can be used as a standalone simulation model. For the scenarios, we use the Unity interface for better visualisation of the simulation. The complete source code is available on Github under a Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0). Note that at the time of publication of this article, this is still a beta version of the model, which we are continuously developing. The complete description of the agent-based model using the ODD protocol can as well be found on the ASSOCC website.
Addressing Key Challenges
Having explained the ASSOCC framework, in this section, we explain how our modelling effort addresses the challenges raised by Squazzoni et al. (2020).
Like any model, the ASSOCC model cannot be a complete representation of reality and has its own limitations. Yet, we believe that the dimensions of social complexity that we have included provide a promising ground to draw useful insights. As rightfully highlighted by Squazzoni et al. (2020), the quality of a model depends on its purpose, its theoretical assumptions, the level of abstraction, and the quality of data.
The purpose of the ASSOCC model is to illustrate and investigate mechanisms. Through the simulation of scenarios, ASSOCC shows dependencies between human behaviour and the spread of the virus, the economic incentives and the psychological needs of people.
In the next sections we aim to explain how the ASSOCC model addresses the main issues raised in (Squazzoni et al., 2020).
In order to incorporate pre-existing behavioral attitudes, network effects, social norms and culture that influence people’s response to policy measure, we have built a cross-disciplinary extended team of researchers. We have spent extra time and effort to construct a complex model where social complexity is extensively taken into account. As an example, the Maslow theory for individual needs takes pre-existing behavioral attitudes of individuals into account (Jerome, 2013). By connecting this theory to Schwartz value dimensions (Schwartz, 2012) and connecting these dimensions to the cultural dimensions of Hofstede (Hofstede et al., 2010), we incorporate a whole spectrum of individual biological and social needs all the way to cultural diversity among nations.
Yet, the limitations of ASSOCC are in the richness of each of the societal dimensions. We use some rather simple models, for example, in the economic, culture, social network and transport aspects. We document which choices have been made to indicate which complexities we left out and why they were left out and why we think this does not affect the validity of our results. For example, in the transport dimension we do not distinguish between cars and bikes. We do not need that as we do not have large distances and both cars and bikes can be used as solo transport means. We are aware that there are differences in economic terms and also in values for choosing between the two means of transport, but these aspects are not very relevant for the spread of the virus.
Although there is pressure on the community to respond to this crisis and to provide expert judgement, we have not sacrificed the complexity of our model, nor it’s transparency to provide rapid answers. In fact, we have aimed to make our modelling process as transparent as possible. Starting from low level programming code, ASSOCC uses Github repository to make the code publicly available. Besides code documentation, our large scale model makes use of the ODD protocol to make the model transparent at the conceptual level. Additionally, by building the Unity interface layer on the Netlogo model, we aim to connect policy scenarios to the parameter setup of the model, so that policy makers themselves can see how changes to scenarios leads to various outcomes.
By emphasizing that ASSOCC creates simulations of policy scenarios, we step away from giving a particular advice for a “best” policy. Rather we highlight the fundamental questions and priorities that have to be dealt with to choose among various policies. This is done by showing the consequences of the implementation of various scenarios and comparing them. This comparison can for example show how different groups of people are affected economically and health-wise by a policy. The most appropriate policy thus depends on the outcomes that are deemed more desirable.
Given the short time since the outbreak, accurate data on the COVID-19 outbreak suitable for complex agent-based models is not yet available. It is not clear how various cases are defined and how the data is collected. However, in our view, this should not limit our modelling abilities for this much-needed rapid response.
In our view, detailed data is not required to build a useful model. In fact, our model is a ’SimCity’ to study various policy scenarios rather than actual data-driven representation of cities. While we have made sure that our model can show similar patterns to the ones observed in reality for overall validity, small fine-grain data is not included. The data used for the simulation comes from particular epidemiological models, from economic models and from calibration of the model against known, normal situations.
As illustrated in models that were described in (Squazzoni et al., 2020), even models that are calibrated with real-world data fail to capture important aspects such as network effects as these changes are still based on stochastic randomized processes. Therefore, being aware that the current data is not yet available nor reliable, we have built our model on strong theoretical basis in order to avoid oversimplification of factors that play important roles in this crisis.
Interface between modelling and policy
As highlighted by Squazzoni et al. (2020), “good pandemic models are not always good policy advice models”. We fully agree with this point, which is central to our modelling efforts. A user-interface has been especially developed in Unity (see Figure 1) to support comprehension of the model by policy makers and to facilitate experimentation. In the Unity interface, one can explore the different parameters of a scenario, see the results of the simulations in graph form and also follow several aspects live through the elements available in the spatial representation of the town. This spatial interface is meant purely for better understanding of the model. We believe that having clarity regarding our modelling goal increases policy makers trust in our insights.
In addition, we have been in close contact with policy makers around the world to, on the one hand, understand their needs and immediate and long-term concerns, and on the other hand, communicate our model’s capabilities in the most concise manner to support their decisions. To date, we have engaged with policy makers in the Netherlands, Italy and Sweden.
In our interactions with policy makers and other users, we make clear that the ASSOCC platform is not meant for giving detailed predictions, but to support the generation of insights. Such a broad model is best used to indicate dependencies and trends between different aspects of the society. Due to the computing power needed for each agent running the complex reasoning, it is difficult to scale this type of model to more than a few thousand agents, at least in NetLogo. The validation of the model can be done through the causal chains that can be followed throughout the model. I.e. certain outcomes can be linked through agent states to certain causes in the environment or the actions of other agents. If these causal chains can be interpreted as plausible stories that can be confirmed by the theories of those respective aspects, it is possible to achieve a certain type of high level validation. So, this is not a validation on data, but validation based on expert opinion.
A second type of validation that can be done on this type of ABM is to make a detailed comparison with established epidemiological models. For instance, we are comparing our simulation with the one used for (Ferretti et al., 2020) in a particular scenario where the effect of using tracking and tracing apps is investigated. By translating the assumptions and parameters very carefully to ASSOCC parameters and comparing the resulting simulations, we can validate the underlying models against more traditional ones and also show possible deviations that might come up and that highlights advantages or lacunas in the ASSOCC model. The results of this comparison will be published jointly by the two groups. Finally, we are calibrating ASSOCC parameters by using statistical data, such as R0, number of deaths, and demographic data as means to improve validity.
In this article, we presented the ASSOCC model as a comprehensive modelling endeavour that aims to contribute to the efforts for managing the COVID-19 crisis. By modelling multiple aspects of the society and interrelating them, we provide insights into the underlying mechanisms in the society that are influenced both by the outbreak as well as policy measures that aim to control it.
Being aware of the challenges, we have aimed to include as much social complexity as possible in the model to avoid biases and oversimplification. At the same time, by being in close contact with policy makers around the world, we have taken the actual needs and considerations into account, while providing a traceable, usable and comprehensible user interface that brings the modelling insights within the reach of policy makers. In our modelling efforts, we have paid extra attention to transparency, providing well-documented and open-source code that can be used by the rest of the simulation community.
All the assumptions, underlying theories and the source code of ASSOCC are available on the project website and on Github. We invite people to use it, give feedback and based on this feedback we continuously improve the model and its parameters. According to the development of the pandemic and the state of discussion, new scenarios will be added as well.
We hope that the ASSOCC model can contribute to handling this crisis in a way that shows the capabilities and usefulness of agent-based modelling.
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Ghorbani, A., Lorig, F., de Bruin, B., Davidsson, P., Dignum, F., Dignum, V., van der Hurk, M., Jensen, M., Kammler, C., Kreulen, K., Ludescher, L. G., Melchior, A., Mellema, R., Păstrăv, C., Vanhée, L. and Verhagen, H. (2020) The ASSOCC Simulation Model: A Response to the Community Call for the COVID-19 Pandemic. Review of Artificial Societies and Social Simulation, 25th April 2020. https://rofasss.org/2020/04/25/the-assocc-simulation-model/
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